Wednesday, 30 November 2011

iLid Is An Aussie iPhone Wallet Worth Kickstarting

iLid Is An Aussie iPhone Wallet Worth Kickstarting:

While we wait for the world’s banks and credit card companies to partner with smartphone manufacturers and create a seamless payment system in our mobiles, we still need to carry our phones and our wallets around. At least until the iLid from Aussie entrepreneurs Darren Inglis and Simon Dunn-Vaughan gets enough support on Kickstarter to go into production, that is.
The case clicks o ...

After 12: The Lush Labyrinth Drinking Game!

After 12: The Lush Labyrinth Drinking Game!:


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James Cameron reveals his childhood fascination with the fantastic. Before Avatar … a curious boy [TED Talk]

James Cameron reveals his childhood fascination with the fantastic. Before Avatar … a curious boy [TED Talk]:


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cameron1 James Cameron reveals his childhood fascination with the fantastic. Before Avatar ... a curious boy [TED Talk]

Watch: James Cameron’s TED Talk


James Cameron’s big-budget (and even bigger-grossing) films create unreal worlds all their own. In this personal TED Talk, he reveals his childhood fascination with the fantastic — from reading science fiction to deep-sea diving — and how it ultimately drove the success of his blockbuster hits “Aliens,” “The Terminator,” “Titanic” and “Avatar.






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New game from new BioWare studio could be Command & Conquer by Victory Games

New game from new BioWare studio could be Command & Conquer by Victory Games:


In August, EA brass restructured the company putting Peter Moore in the role of COO and converting the illustrious BioWare brand from developer to "label," joining the ranks of EA Games (DICE, Visceral, Criterion, EA Partners, etc.), EA Sports (Madden, FIFA, Fight Night) and EA Play (Maxis, The Sims, MySims). With this new understanding of "BioWare" we bring you the latest scuttlebutt from internet scuttlebutter Superannuation, who spotted a LinkedIn resume (since edited) that described the Marina del Rey-based Victory Games as a BioWare studio.



Victory Games, you might recall, is a new "strategy studio" announced by EA last February, as an offshoot of its EA Los Angeles location. Like Danger Close and Visceral Games, Victory is more of a "rebranding" than an entirely new studio; Victory was set up as the EALA shop handling all things Command & Conquer, much like Danger Close was established to handle all things Medal of Honor.



Now, onto the new "BioWare" game being revealed on December 10 at the Spike Video Game Awards. With the latest teaser promising "a new direction, a new game, from a new BioWare studio," that sounds vague enough to contain a new Command & Conquer installment. New direction? That sounds like Victory's mandate for the franchise. New game? Well, yeah. A new BioWare studio? We're not sure what makes Victory a BioWare studio (per the above LinkedIn resume) instead of an EA Games studio, but there you have it. We'll find out on the 10th!

JoystiqNew game from new BioWare studio could be Command & Conquer by Victory Games originally appeared on Joystiq on Wed, 23 Nov 2011 11:30:00 EST. Please see our terms for use of feeds.

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Tuesday, 29 November 2011

SandyStation interactive sandbox uses Kinect to make topography much more interesting (video)

SandyStation interactive sandbox uses Kinect to make topography much more interesting (video):



If you're not really into using your Kinect experiment to launch your new startup or give your next presentation, let us offer another entertaining option. Two students at the University of West Bohemia in Pilsen have created an interactive sandbox using Kinect, a projector, a computer and, of course, a box chock full of sand. The Xbox motion / depth detector is installed about two feet above the sand pit to measure each area that is carved out. Using a unique detection program, the topographical information is then transmitted to a data projector that renders an image in the sandpit -- the image being a color based on the height or depth of what has been created. The devs have built out a few different projections. Hills that are constructed by the user are assigned a shade of green based on height, while troughs are given blue hues according to depth. What's that? You built a hill and dug out the center? The projector sees that as a volcano, complete with spewing lava. If you're tired of SimCity and want to actually get your hands dirty, take a peak at the video just past the break.



[Thanks, Mark]

Continue reading SandyStation interactive sandbox uses Kinect to make topography much more interesting (video)

SandyStation interactive sandbox uses Kinect to make topography much more interesting (video) originally appeared on Engadget on Wed, 30 Nov 2011 01:05:00 EDT. Please see our terms for use of feeds.

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The Old Republic's Jedi Consular progression tree

The Old Republic's Jedi Consular progression tree:




With under a month to go before BioWare employees working on Star Wars: The Old Republic don't get to relax over the holidays, here's a Jedi Consular progression trailer.

JoystiqThe Old Republic's Jedi Consular progression tree originally appeared on Joystiq on Tue, 29 Nov 2011 21:00:00 EST. Please see our terms for use of feeds.

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FAIL Nation: Paying Last Respects FAIL

FAIL Nation: Paying Last Respects FAIL:


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Get just the FAILs on FAIL Nation!